发布:2022/7/26 14:37:54作者:管理员 来源:本站 浏览次数:1129
一、使用默认 IOC 注入
1. 方式一 系统 IOC 注入:Startup 类 ConfigureServices 方法中添加以下代码
services.AddTransient<RedisStringService>();
services.AddTransient<RedisListService>();
services.AddTransient<RedisHashService>();
services.AddTransient<RedisSetService>();
services.AddTransient<RedisZSetService>();
2. 方式二 Autofac 注入 Startup 类 ConfigureContainer 方法中添加以下代码
/// <summary>
/// Autofac
/// </summary>
/// <param name="builder"></param>
public void ConfigureContainer(ContainerBuilder builder)
{
builder.RegisterType<RedisStringService>();
builder.RegisterType<RedisListService>();
builder.RegisterType<RedisHashService>();
builder.RegisterType<RedisSetService>();
builder.RegisterType<RedisZSetService>();
}
二、Redis 配置类
/// <summary>
/// redis配置文件信息
/// 也可以放到配置文件去
/// </summary>
public sealed class RedisConfigInfo
{
/// <summary>
/// 可写的Redis链接地址
/// format:ip1,ip2
/// 默认6379端口
///
/// 如果有密码按下面格式填写
/// password@ip:port
/// </summary>
public string WriteServerList = "124.223.85.193:6379";
/// <summary>
/// 可读的Redis链接地址
/// format:ip1,ip2
/// </summary>
public string ReadServerList = "124.223.85.193:6379";
/// <summary>
/// 最大写链接数
/// </summary>
public int MaxWritePoolSize = 60;
/// <summary>
/// 最大读链接数
/// </summary>
public int MaxReadPoolSize = 60;
/// <summary>
/// 本地缓存到期时间,单位:秒
/// </summary>
public int LocalCacheTime = 180;
/// <summary>
/// 自动重启
/// </summary>
public bool AutoStart = true;
/// <summary>
/// 是否记录日志,该设置仅用于排查redis运行时出现的问题,
/// 如redis工作正常,请关闭该项
/// </summary>
public bool RecordeLog = false;
}
三、Redis 管理中心 创建 Redis 链接
/// <summary>
/// Redis管理中心 创建Redis链接
/// </summary>
public class RedisManager
{
/// <summary>
/// redis配置文件信息
/// </summary>
private static RedisConfigInfo RedisConfigInfo = new RedisConfigInfo();
/// <summary>
/// Redis客户端池化管理
/// </summary>
private static PooledRedisClientManager prcManager;
/// <summary>
/// 静态构造方法,初始化链接池管理对象
/// </summary>
static RedisManager()
{
CreateManager();
}
/// <summary>
/// 创建链接池管理对象
/// </summary>
private static void CreateManager()
{
string[] WriteServerConStr = RedisConfigInfo.WriteServerList.Split(',');
string[] ReadServerConStr = RedisConfigInfo.ReadServerList.Split(',');
prcManager = new PooledRedisClientManager(ReadServerConStr, WriteServerConStr,
new RedisClientManagerConfig
{
MaxWritePoolSize = RedisConfigInfo.MaxWritePoolSize,
MaxReadPoolSize = RedisConfigInfo.MaxReadPoolSize,
AutoStart = RedisConfigInfo.AutoStart,
});
}
/// <summary>
/// 客户端缓存操作对象
/// </summary>
public static IRedisClient GetClient()
{
return prcManager.GetClient();
}
}
四、RedisBase 类,是 redis 操作的基类,继承自 IDisposable 接口,主要用于释放内存
/// <summary>
/// RedisBase类,是redis操作的基类,继承自IDisposable接口,主要用于释放内存
/// </summary>
public abstract class RedisBase : IDisposable
{
public IRedisClient IClient { get; private set; }
/// <summary>
/// 构造时完成链接的打开
/// </summary>
public RedisBase()
{
IClient = RedisManager.GetClient();
}
private bool _disposed = false;
protected virtual void Dispose(bool disposing)
{
if (!this._disposed)
{
if (disposing)
{
IClient.Dispose();
IClient = null;
}
}
this._disposed = true;
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
public void Transcation()
{
using IRedisTransaction irt = IClient.CreateTransaction();
try
{
irt.QueueCommand(r => r.Set("key", 20));
irt.QueueCommand(r => r.Increment("key", 1));
irt.Commit(); // 提交事务
}
catch (Exception)
{
irt.Rollback();
throw;
}
}
/// <summary>
/// 清除全部数据 请小心
/// </summary>
public virtual void FlushAll()
{
IClient.FlushAll();
}
/// <summary>
/// 保存数据DB文件到硬盘
/// </summary>
public void Save()
{
IClient.Save();//阻塞式save
}
/// <summary>
/// 异步保存数据DB文件到硬盘
/// </summary>
public void SaveAsync()
{
IClient.SaveAsync();//异步save
}
}
五、Redis 各类型实现
1.Hash
/// <summary>
/// Hash:类似dictionary,通过索引快速定位到指定元素的,耗时均等,跟string的区别在于不用反序列化,直接修改某个字段
/// string的话要么是 001:序列化整个实体
/// 要么是 001_name: 001_pwd: 多个key-value
/// Hash的话,一个hashid-{key:value;key:value;key:value;}
/// 可以一次性查找实体,也可以单个,还可以单个修改
/// </summary>
public class RedisHashService : RedisBase
{
#region 添加
/// <summary>
/// 向hashid集合中添加key/value
/// </summary>
public bool SetEntryInHash(string hashid, string key, string value)
{
return base.IClient.SetEntryInHash(hashid, key, value);
}
public void SetRangeInHash(string hashid, IEnumerable<KeyValuePair<string, string>> value)
{
base.IClient.SetRangeInHash(hashid, value);
}
/// <summary>
/// 如果hashid集合中存在key/value则不添加返回false,
/// 如果不存在在添加key/value,返回true
/// </summary>
public bool SetEntryInHashIfNotExists(string hashid, string key, string value)
{
return base.IClient.SetEntryInHashIfNotExists(hashid, key, value);
}
/// <summary>
/// 存储对象T t到hash集合中
/// 需要包含Id,然后用Id获取
/// </summary>
public void StoreAsHash<T>(T t)
{
base.IClient.StoreAsHash<T>(t);
}
#endregion
#region 获取
/// <summary>
/// 获取对象T中ID为id的数据。
/// </summary>
public T GetFromHash<T>(object id)
{
return base.IClient.GetFromHash<T>(id);
}
/// <summary>
/// 获取所有hashid数据集的key/value数据集合
/// </summary>
public Dictionary<string, string> GetAllEntriesFromHash(string hashid)
{
return base.IClient.GetAllEntriesFromHash(hashid);
}
/// <summary>
/// 获取hashid数据集中的数据总数
/// </summary>
public long GetHashCount(string hashid)
{
return base.IClient.GetHashCount(hashid);
}
/// <summary>
/// 获取hashid数据集中所有key的集合
/// </summary>
public List<string> GetHashKeys(string hashid)
{
return base.IClient.GetHashKeys(hashid);
}
/// <summary>
/// 获取hashid数据集中的所有value集合
/// </summary>
public List<string> GetHashValues(string hashid)
{
return base.IClient.GetHashValues(hashid);
}
/// <summary>
/// 获取hashid数据集中,key的value数据
/// </summary>
public string GetValueFromHash(string hashid, string key)
{
return base.IClient.GetValueFromHash(hashid, key);
}
/// <summary>
/// 获取hashid数据集中,多个keys的value集合
/// </summary>
public List<string> GetValuesFromHash(string hashid, string[] keys)
{
return base.IClient.GetValuesFromHash(hashid, keys);
}
#endregion
#region 删除
/// <summary>
/// 删除hashid数据集中的key数据
/// </summary>
public bool RemoveEntryFromHash(string hashid, string key)
{
return base.IClient.RemoveEntryFromHash(hashid, key);
}
public bool RemoveEntry(string hashid)
{
return IClient.Remove(hashid);
}
#endregion
#region 其它
/// <summary>
/// 判断hashid数据集中是否存在key的数据
/// </summary>
public bool HashContainsEntry(string hashid, string key)
{
return base.IClient.HashContainsEntry(hashid, key);
}
/// <summary>
/// 给hashid数据集key的value加countby,返回相加后的数据
/// </summary>
public double IncrementValueInHash(string hashid, string key, double countBy)
{
return base.IClient.IncrementValueInHash(hashid, key, countBy);
}
#endregion
}
2.String
/// <summary>
/// key-value 键值对:value可以是序列化的数据
/// </summary>
public class RedisStringService : RedisBase
{
#region 赋值
/// <summary>
/// 设置key的value
/// </summary>
public bool Set<T>(string key, T value)
{
//iClient.Db =2;
return base.IClient.Set<T>(key, value);
}
/// <summary>
/// 设置key的value并设置过期时间
/// </summary>
public bool Set<T>(string key, T value, DateTime dt)
{
//iClient.Db = 2;
return base.IClient.Set<T>(key, value, dt);
}
/// <summary>
/// 设置key的value并设置过期时间
/// </summary>
public bool Set<T>(string key, T value, TimeSpan sp)
{
//iClient.Db = 2;
return base.IClient.Set<T>(key, value, sp);
}
/// <summary>
/// 设置多个key/value 可以一次保存多个key value ---多个key value 不是分多次,是一个独立的命令;
/// </summary>
public void Set(Dictionary<string, string> dic)
{
//iClient.Db = 2;
base.IClient.SetAll(dic);
}
#endregion
#region 追加
/// <summary>
/// 在原有key的value值之后追加value,没有就新增一项
/// </summary>
public long Append(string key, string value)
{
return base.IClient.AppendToValue(key, value);
}
#endregion
#region 获取值
/// <summary>
/// 获取key的value值
/// </summary>
public string Get(string key)
{
return base.IClient.GetValue(key);
}
/// <summary>
/// 获取多个key的value值
/// </summary>
public List<string> Get(List<string> keys)
{
return base.IClient.GetValues(keys);
}
/// <summary>
/// 获取多个key的value值
/// </summary>
public List<T> Get<T>(List<string> keys)
{
return base.IClient.GetValues<T>(keys);
}
public T Get<T>(string key)
{
return base.IClient.Get<T>(key);
}
#endregion
#region 获取旧值赋上新值
/// <summary>
/// 获取旧值赋上新值
/// </summary>
public string GetAndSetValue(string key, string value)
{
return base.IClient.GetAndSetValue(key, value);
}
#endregion
#region 辅助方法
/// <summary>
/// 获取值的长度
/// </summary>
public long GetLength(string key)
{
return base.IClient.GetStringCount(key);
}
/// <summary>
/// 自增1,返回自增后的值 保存的是10 调用后,+1 返回11
/// </summary>
public long Incr(string key)
{
return base.IClient.IncrementValue(key);
}
/// <summary>
/// 自增count,返回自增后的值 自定义自增的步长值
/// </summary>
public long IncrBy(string key, int count)
{
return base.IClient.IncrementValueBy(key, count);
}
/// <summary>
/// 自减1,返回自减后的值,Redis操作是单线程操作;不会出现超卖的情况
/// </summary>
public long Decr(string key)
{
return base.IClient.DecrementValue(key);
}
/// <summary>
/// 自减count ,返回自减后的值
/// </summary>
/// <param name="key"></param>
/// <param name="count"></param>
/// <returns></returns>
public long DecrBy(string key, int count)
{
return base.IClient.DecrementValueBy(key, count);
}
/// <summary>
/// 设置滑动过期时间
/// </summary>
/// <param name="key"></param>
/// <param name="timeSpan"></param>
/// <returns></returns>
public bool ExpireEntryIn(string key, TimeSpan timeSpan)
{
return IClient.ExpireEntryIn(key, timeSpan);
}
#endregion
}
3.List
/// <summary>
/// Redis list的实现为一个双向链表,即可以支持反向查找和遍历,更方便操作,不过带来了部分额外的内存开销,
/// Redis内部的很多实现,包括发送缓冲队列等也都是用的这个数据结构。
/// </summary>
public class RedisListService : RedisBase
{
#region 赋值
/// <summary>
/// 从左侧向list中添加值
/// </summary>
public void LPush(string key, string value)
{
base.IClient.PushItemToList(key, value);
}
/// <summary>
/// 从左侧向list中添加值,并设置过期时间
/// </summary>
public void LPush(string key, string value, DateTime dt)
{
base.IClient.PushItemToList(key, value);
base.IClient.ExpireEntryAt(key, dt);
}
/// <summary>
/// 从左侧向list中添加值,设置过期时间
/// </summary>
public void LPush(string key, string value, TimeSpan sp)
{
base.IClient.PushItemToList(key, value);
base.IClient.ExpireEntryIn(key, sp);
}
/// <summary>
/// 从右侧向list中添加值
/// </summary>
public void RPush(string key, string value)
{
base.IClient.PrependItemToList(key, value);
}
/// <summary>
/// 从右侧向list中添加值,并设置过期时间
/// </summary>
public void RPush(string key, string value, DateTime dt)
{
base.IClient.PrependItemToList(key, value);
base.IClient.ExpireEntryAt(key, dt);
}
/// <summary>
/// 从右侧向list中添加值,并设置过期时间
/// </summary>
public void RPush(string key, string value, TimeSpan sp)
{
base.IClient.PrependItemToList(key, value);
base.IClient.ExpireEntryIn(key, sp);
}
/// <summary>
/// 添加key/value
/// </summary>
public void Add(string key, string value)
{
base.IClient.AddItemToList(key, value);
}
/// <summary>
/// 添加key/value ,并设置过期时间
/// </summary>
public void Add(string key, string value, DateTime dt)
{
base.IClient.AddItemToList(key, value);
base.IClient.ExpireEntryAt(key, dt);
}
/// <summary>
/// 添加key/value。并添加过期时间
/// </summary>
public void Add(string key, string value, TimeSpan sp)
{
base.IClient.AddItemToList(key, value);
base.IClient.ExpireEntryIn(key, sp);
}
/// <summary>
/// 为key添加多个值
/// </summary>
public void Add(string key, List<string> values)
{
base.IClient.AddRangeToList(key, values);
}
/// <summary>
/// 为key添加多个值,并设置过期时间
/// </summary>
public void Add(string key, List<string> values, DateTime dt)
{
base.IClient.AddRangeToList(key, values);
base.IClient.ExpireEntryAt(key, dt);
}
/// <summary>
/// 为key添加多个值,并设置过期时间
/// </summary>
public void Add(string key, List<string> values, TimeSpan sp)
{
base.IClient.AddRangeToList(key, values);
base.IClient.ExpireEntryIn(key, sp);
}
#endregion
#region 获取值
/// <summary>
/// 获取list中key包含的数据数量
/// </summary>
public long Count(string key)
{
return base.IClient.GetListCount(key);
}
/// <summary>
/// 获取key包含的所有数据集合
/// </summary>
public List<string> Get(string key)
{
return base.IClient.GetAllItemsFromList(key);
}
/// <summary>
/// 获取key中下标为star到end的值集合
/// </summary>
public List<string> Get(string key, int star, int end)
{
return base.IClient.GetRangeFromList(key, star, end);
}
#endregion
#region 阻塞命令
/// <summary>
/// 阻塞命令:从list为key的尾部移除一个值,并返回移除的值,阻塞时间为sp
/// </summary>
public string BlockingPopItemFromList(string key, TimeSpan? sp)
{
return base.IClient.BlockingPopItemFromList(key, sp);
}
/// <summary>
/// 阻塞命令:从多个list中尾部移除一个值,并返回移除的值&key,阻塞时间为sp
/// </summary>
public ItemRef BlockingPopItemFromLists(string[] keys, TimeSpan? sp)
{
return base.IClient.BlockingPopItemFromLists(keys, sp);
}
/// <summary>
/// 阻塞命令:从list中keys的尾部移除一个值,并返回移除的值,阻塞时间为sp
/// </summary>
public string BlockingDequeueItemFromList(string key, TimeSpan? sp)
{
return base.IClient.BlockingDequeueItemFromList(key, sp);
}
/// <summary>
/// 阻塞命令:从多个list中尾部移除一个值,并返回移除的值&key,阻塞时间为sp
/// </summary>
public ItemRef BlockingDequeueItemFromLists(string[] keys, TimeSpan? sp)
{
return base.IClient.BlockingDequeueItemFromLists(keys, sp);
}
/// <summary>
/// 阻塞命令:从list中一个fromkey的尾部移除一个值,添加到另外一个tokey的头部,并返回移除的值,阻塞时间为sp
/// </summary>
public string BlockingPopAndPushItemBetweenLists(string fromkey, string tokey, TimeSpan? sp)
{
return base.IClient.BlockingPopAndPushItemBetweenLists(fromkey, tokey, sp);
}
#endregion
#region 删除
/// <summary>
/// 从尾部移除数据,返回移除的数据
/// </summary>
public string PopItemFromList(string key)
{
var sa = base.IClient.CreateSubscription();
return base.IClient.PopItemFromList(key);
}
/// <summary>
/// 从尾部移除数据,返回移除的数据
/// </summary>
public string DequeueItemFromList(string key)
{
return base.IClient.DequeueItemFromList(key);
}
/// <summary>
/// 移除list中,key/value,与参数相同的值,并返回移除的数量
/// </summary>
public long RemoveItemFromList(string key, string value)
{
return base.IClient.RemoveItemFromList(key, value);
}
/// <summary>
/// 从list的尾部移除一个数据,返回移除的数据
/// </summary>
public string RemoveEndFromList(string key)
{
return base.IClient.RemoveEndFromList(key);
}
/// <summary>
/// 从list的头部移除一个数据,返回移除的值
/// </summary>
public string RemoveStartFromList(string key)
{
return base.IClient.RemoveStartFromList(key);
}
#endregion
#region 其它
/// <summary>
/// 从一个list的尾部移除一个数据,添加到另外一个list的头部,并返回移动的值
/// </summary>
public string PopAndPushItemBetweenLists(string fromKey, string toKey)
{
return base.IClient.PopAndPushItemBetweenLists(fromKey, toKey);
}
public void TrimList(string key, int start, int end)
{
base.IClient.TrimList(key, start, end);
}
#endregion
#region 发布订阅
public void Publish(string channel, string message)
{
base.IClient.PublishMessage(channel, message);
}
public void Subscribe(string channel, Action<string, string, IRedisSubscription> actionOnMessage)
{
var subscription = base.IClient.CreateSubscription();
subscription.OnSubscribe = c =>
{
Console.WriteLine($"订阅频道{c}");
Console.WriteLine();
};
//取消订阅
subscription.OnUnSubscribe = c =>
{
Console.WriteLine($"取消订阅 {c}");
Console.WriteLine();
};
subscription.OnMessage += (c, s) =>
{
actionOnMessage(c, s, subscription);
};
Console.WriteLine($"开始启动监听 {channel}");
subscription.SubscribeToChannels(channel); //blocking
}
public void UnSubscribeFromChannels(string channel)
{
var subscription = base.IClient.CreateSubscription();
subscription.UnSubscribeFromChannels(channel);
}
#endregion
}
4.Set
/// <summary>
/// Set:用哈希表来保持字符串的唯一性,没有先后顺序,存储一些集合性的数据
/// 1.共同好友、二度好友
/// 2.利用唯一性,可以统计访问网站的所有独立 IP
/// </summary>
public class RedisSetService : RedisBase
{
#region 添加
/// <summary>
/// key集合中添加value值
/// </summary>
public void Add(string key, string value)
{
base.IClient.AddItemToSet(key, value);
}
/// <summary>
/// key集合中添加list集合
/// </summary>
public void Add(string key, List<string> list)
{
base.IClient.AddRangeToSet(key, list);
}
#endregion
#region 获取
/// <summary>
/// 随机获取key集合中的一个值
/// </summary>
public string GetRandomItemFromSet(string key)
{
return base.IClient.GetRandomItemFromSet(key);
}
/// <summary>
/// 获取key集合值的数量
/// </summary>
public long GetCount(string key)
{
return base.IClient.GetSetCount(key);
}
/// <summary>
/// 获取所有key集合的值
/// </summary>
public HashSet<string> GetAllItemsFromSet(string key)
{
return base.IClient.GetAllItemsFromSet(key);
}
#endregion
#region 删除
/// <summary>
/// 随机删除key集合中的一个值
/// </summary>
public string RandomRemoveItemFromSet(string key)
{
return base.IClient.PopItemFromSet(key);
}
/// <summary>
/// 删除key集合中的value
/// </summary>
public void RemoveItemFromSet(string key, string value)
{
base.IClient.RemoveItemFromSet(key, value);
}
#endregion
#region 其它
/// <summary>
/// 从fromkey集合中移除值为value的值,并把value添加到tokey集合中
/// </summary>
public void MoveBetweenSets(string fromkey, string tokey, string value)
{
base.IClient.MoveBetweenSets(fromkey, tokey, value);
}
/// <summary>
/// 返回keys多个集合中的并集,返还hashset
/// </summary>
public HashSet<string> GetUnionFromSets(params string[] keys)
{
return base.IClient.GetUnionFromSets(keys);
}
/// <summary>
/// 返回keys多个集合中的交集,返还hashset
/// </summary>
public HashSet<string> GetIntersectFromSets(params string[] keys)
{
return base.IClient.GetIntersectFromSets(keys);
}
/// <summary>
/// 返回keys多个集合中的差集,返还hashset
/// </summary>
/// <param name="fromKey">原集合</param>
/// <param name="keys">其他集合</param>
/// <returns>出现在原集合,但不包含在其他集合</returns>
public HashSet<string> GetDifferencesFromSet(string fromKey, params string[] keys)
{
return base.IClient.GetDifferencesFromSet(fromKey,keys);
}
/// <summary>
/// keys多个集合中的并集,放入newkey集合中
/// </summary>
public void StoreUnionFromSets(string newkey, string[] keys)
{
base.IClient.StoreUnionFromSets(newkey, keys);
}
/// <summary>
/// 把fromkey集合中的数据与keys集合中的数据对比,fromkey集合中不存在keys集合中,则把这些不存在的数据放入newkey集合中
/// </summary>
public void StoreDifferencesFromSet(string newkey, string fromkey, string[] keys)
{
base.IClient.StoreDifferencesFromSet(newkey, fromkey, keys);
}
#endregion
}
5.ZSet
/// <summary>
/// Sorted Sets是将 Set 中的元素增加了一个权重参数 score,使得集合中的元素能够按 score 进行有序排列
/// 1.带有权重的元素,比如一个游戏的用户得分排行榜
/// 2.比较复杂的数据结构,一般用到的场景不算太多
/// </summary>
public class RedisZSetService : RedisBase
{
#region 添加
/// <summary>
/// 添加key/value,默认分数是从1.多*10的9次方以此递增的,自带自增效果
/// </summary>
public bool Add(string key, string value)
{
return base.IClient.AddItemToSortedSet(key, value);
}
/// <summary>
/// 添加key/value,并设置value的分数
/// </summary>
public bool AddItemToSortedSet(string key, string value, double score)
{
return base.IClient.AddItemToSortedSet(key, value, score);
}
/// <summary>
/// 为key添加values集合,values集合中每个value的分数设置为score
/// </summary>
public bool AddRangeToSortedSet(string key, List<string> values, double score)
{
return base.IClient.AddRangeToSortedSet(key, values, score);
}
/// <summary>
/// 为key添加values集合,values集合中每个value的分数设置为score
/// </summary>
public bool AddRangeToSortedSet(string key, List<string> values, long score)
{
return base.IClient.AddRangeToSortedSet(key, values, score);
}
#endregion
#region 获取
/// <summary>
/// 获取key的所有集合
/// </summary>
public List<string> GetAll(string key)
{
return base.IClient.GetAllItemsFromSortedSet(key);
}
/// <summary>
/// 获取key的所有集合,倒叙输出
/// </summary>
public List<string> GetAllDesc(string key)
{
return base.IClient.GetAllItemsFromSortedSetDesc(key);
}
/// <summary>
/// 获取集合,带分数
/// </summary>
public IDictionary<string, double> GetAllWithScoresFromSortedSet(string key)
{
return base.IClient.GetAllWithScoresFromSortedSet(key);
}
/// <summary>
/// 获取key为value的下标值
/// </summary>
public long GetItemIndexInSortedSet(string key, string value)
{
return base.IClient.GetItemIndexInSortedSet(key, value);
}
/// <summary>
/// 倒叙排列获取key为value的下标值
/// </summary>
public long GetItemIndexInSortedSetDesc(string key, string value)
{
return base.IClient.GetItemIndexInSortedSetDesc(key, value);
}
/// <summary>
/// 获取key为value的分数
/// </summary>
public double GetItemScoreInSortedSet(string key, string value)
{
return base.IClient.GetItemScoreInSortedSet(key, value);
}
/// <summary>
/// 获取key所有集合的数据总数
/// </summary>
public long GetSortedSetCount(string key)
{
return base.IClient.GetSortedSetCount(key);
}
/// <summary>
/// key集合数据从分数为fromscore到分数为toscore的数据总数
/// </summary>
public long GetSortedSetCount(string key, double fromScore, double toScore)
{
return base.IClient.GetSortedSetCount(key, fromScore, toScore);
}
/// <summary>
/// 获取key集合从高分到低分排序数据,分数从fromscore到分数为toscore的数据
/// </summary>
public List<string> GetRangeFromSortedSetByHighestScore(string key, double fromscore, double toscore)
{
return base.IClient.GetRangeFromSortedSetByHighestScore(key, fromscore, toscore);
}
/// <summary>
/// 获取key集合从低分到高分排序数据,分数从fromscore到分数为toscore的数据
/// </summary>
public List<string> GetRangeFromSortedSetByLowestScore(string key, double fromscore, double toscore)
{
return base.IClient.GetRangeFromSortedSetByLowestScore(key, fromscore, toscore);
}
/// <summary>
/// 获取key集合从高分到低分排序数据,分数从fromscore到分数为toscore的数据,带分数
/// </summary>
public IDictionary<string, double> GetRangeWithScoresFromSortedSetByHighestScore(string key, double fromscore, double toscore)
{
return base.IClient.GetRangeWithScoresFromSortedSetByHighestScore(key, fromscore, toscore);
}
/// <summary>
/// 获取key集合从低分到高分排序数据,分数从fromscore到分数为toscore的数据,带分数
/// </summary>
public IDictionary<string, double> GetRangeWithScoresFromSortedSetByLowestScore(string key, double fromscore, double toscore)
{
return base.IClient.GetRangeWithScoresFromSortedSetByLowestScore(key, fromscore, toscore);
}
/// <summary>
/// 获取key集合数据,下标从fromRank到分数为toRank的数据
/// </summary>
public List<string> GetRangeFromSortedSet(string key, int fromRank, int toRank)
{
return base.IClient.GetRangeFromSortedSet(key, fromRank, toRank);
}
/// <summary>
/// 获取key集合倒叙排列数据,下标从fromRank到分数为toRank的数据
/// </summary>
public List<string> GetRangeFromSortedSetDesc(string key, int fromRank, int toRank)
{
return base.IClient.GetRangeFromSortedSetDesc(key, fromRank, toRank);
}
/// <summary>
/// 获取key集合数据,下标从fromRank到分数为toRank的数据,带分数
/// </summary>
public IDictionary<string, double> GetRangeWithScoresFromSortedSet(string key, int fromRank, int toRank)
{
return base.IClient.GetRangeWithScoresFromSortedSet(key, fromRank, toRank);
}
/// <summary>
/// 获取key集合倒叙排列数据,下标从fromRank到分数为toRank的数据,带分数
/// </summary>
public IDictionary<string, double> GetRangeWithScoresFromSortedSetDesc(string key, int fromRank, int toRank)
{
return base.IClient.GetRangeWithScoresFromSortedSetDesc(key, fromRank, toRank);
}
#endregion
#region 删除
/// <summary>
/// 删除key为value的数据
/// </summary>
public bool RemoveItemFromSortedSet(string key, string value)
{
return base.IClient.RemoveItemFromSortedSet(key, value);
}
/// <summary>
/// 删除下标从minRank到maxRank的key集合数据
/// </summary>
public long RemoveRangeFromSortedSet(string key, int minRank, int maxRank)
{
return base.IClient.RemoveRangeFromSortedSet(key, minRank, maxRank);
}
/// <summary>
/// 删除分数从fromscore到toscore的key集合数据
/// </summary>
public long RemoveRangeFromSortedSetByScore(string key, double fromscore, double toscore)
{
return base.IClient.RemoveRangeFromSortedSetByScore(key, fromscore, toscore);
}
/// <summary>
/// 删除key集合中分数最大的数据
/// </summary>
public string PopItemWithHighestScoreFromSortedSet(string key)
{
return base.IClient.PopItemWithHighestScoreFromSortedSet(key);
}
/// <summary>
/// 删除key集合中分数最小的数据
/// </summary>
public string PopItemWithLowestScoreFromSortedSet(string key)
{
return base.IClient.PopItemWithLowestScoreFromSortedSet(key);
}
#endregion
#region 其它
/// <summary>
/// 判断key集合中是否存在value数据
/// </summary>
public bool SortedSetContainsItem(string key, string value)
{
return base.IClient.SortedSetContainsItem(key, value);
}
/// <summary>
/// 为key集合值为value的数据,分数加scoreby,返回相加后的分数
/// </summary>
public double IncrementItemInSortedSet(string key, string value, double scoreBy)
{
return base.IClient.IncrementItemInSortedSet(key, value, scoreBy);
}
/// <summary>
/// 获取keys多个集合的交集,并把交集添加的newkey集合中,返回交集数据的总数
/// </summary>
public long StoreIntersectFromSortedSets(string newkey, string[] keys)
{
return base.IClient.StoreIntersectFromSortedSets(newkey, keys);
}
/// <summary>
/// 获取keys多个集合的并集,并把并集数据添加到newkey集合中,返回并集数据的总数
/// </summary>
public long StoreUnionFromSortedSets(string newkey, string[] keys)
{
return base.IClient.StoreUnionFromSortedSets(newkey, keys);
}
#endregion
}
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