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C#多线程代码示例

发布:2019/12/17 21:47:57作者:管理员 来源:本站 浏览次数:1139

C#多线程代码示例

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using System; using System.Threading; namespace MultiThreadDemo
{ class Program
    { public static void threadfunc()
        { try {
                Console.WriteLine("Child thread starts");
                Thread.Sleep(1000);
            } catch (ThreadAbortException / *ex* /)
            {
                Console.WriteLine("Thread abort!");
            }
        } static void Main(string[] args)
        {
            ThreadStart func = new ThreadStart(threadfunc);
            Thread th = new Thread(func);

            th.Start();
            Thread.Sleep(500);

            th.Abort();

            Console.ReadLine();
        }
    }
}
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using System; using System.Threading; // The ThreadWithState class contains the information needed for // a task, and the method that executes the task. // public class ThreadWithState
{ // State information used in the task. private string boilerplate; private int numberValue; // The constructor obtains the state information. public ThreadWithState(string text, int number)
    {
        boilerplate = text;
        numberValue = number;
    } // The thread procedure performs the task, such as formatting // and printing a document. public void ThreadProc()
    {
        Console.WriteLine(boilerplate, numberValue);
    }
} // Entry point for the example. // public class Example
{ public static void Main()
    { // Supply the state information required by the task. ThreadWithState tws = new ThreadWithState( "This report displays the number {0}.", 42); // Create a thread to execute the task, and then // start the thread. Thread t = new Thread(new ThreadStart(tws.ThreadProc));
        t.Start();
        Console.WriteLine("Main thread does some work, then waits."); //t.Join(); //Console.WriteLine( // "Independent task has completed; main thread ends.");  }
} // The example displays the following output: // Main thread does some work, then waits. // This report displays the number 42. // Independent task has completed; main thread ends.
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using System; using System.Threading; // The ThreadWithState class contains the information needed for // a task, the method that executes the task, and a delegate // to call when the task is complete. // public class ThreadWithState
{ // State information used in the task. private string boilerplate; private int numberValue; // Delegate used to execute the callback method when the // task is complete. private ExampleCallback callback; // The constructor obtains the state information and the // callback delegate. public ThreadWithState(string text, int number,
        ExampleCallback callbackDelegate)
    {
        boilerplate = text;
        numberValue = number;
        callback = callbackDelegate;
    } // The thread procedure performs the task, such as // formatting and printing a document, and then invokes // the callback delegate with the number of lines printed. public void ThreadProc()
    {
        Console.WriteLine(boilerplate, numberValue);
        Thread.Sleep(3000); if (callback != null)
            callback(1);
    }
} // Delegate that defines the signature for the callback method. // public delegate void ExampleCallback(int lineCount); // Entry point for the example. // public class Example
{ public static void Main()
    { // Supply the state information required by the task. ThreadWithState tws = new ThreadWithState( "This report displays the number {0}.", 42, new ExampleCallback(ResultCallback)
        );

        Thread t = new Thread(new ThreadStart(tws.ThreadProc)); / * 默认情况,在新开启一个子线程的时候,他是前台线程,只有,将线程的IsBackground属性设为true;他才是后台线程
            当子线程是前台线程,则主线程结束并不影响其他线程的执行,只有所有前台线程都结束,程序结束
            当子线程是后台线程,则主线程的结束,会导致子线程的强迫结束 * / t.IsBackground = true;

        t.Start();
        Console.WriteLine("Main thread does some work, then waits.");
        t.Join();
        Console.WriteLine( "Independent task has completed; main thread ends.");
    } // The callback method must match the signature of the // callback delegate. //  public static void ResultCallback(int lineCount)
    {
        Console.WriteLine( "Independent task printed {0} lines.", lineCount);
    }
} // The example displays the following output: // Main thread does some work, then waits. // This report displays the number 42. // Independent task printed 1 lines. // Independent task has completed; main thread ends.
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using System; using System.Threading; public class Work
{ public static void Main()
    { // Start a thread that calls a parameterized static method. Thread newThread = new Thread(Work.DoWork);
        newThread.Start(42); // Start a thread that calls a parameterized instance method. Work w = new Work();
        newThread = new Thread(w.DoMoreWork);
        newThread.Start("The answer.");

        Console.ReadLine();
    } public static void DoWork(object data)
    {
        Console.WriteLine("Static thread procedure. Data='{0}'", data);
    } public void DoMoreWork(object data)
    {
        Console.WriteLine("Instance thread procedure. Data='{0}'", data);
    }
} // This example displays output like the following: // Static thread procedure. Data='42' // Instance thread procedure. Data='The answer.'
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using System; using System.Threading; public class Example
{ static Thread thread1, thread2; public static void Main()
    {
        thread1 = new Thread(ThreadProc);
        thread1.Name = "Thread1";
        thread1.Start();

        thread2 = new Thread(ThreadProc);
        thread2.Name = "Thread2";
        thread2.Start();


        Console.ReadLine();
    } static TimeSpan waitTime = new TimeSpan(0, 0, 2); private static void ThreadProc()
    {
        Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name); if (Thread.CurrentThread.Name == "Thread1" && thread2.ThreadState != ThreadState.Unstarted) //thread2.Join(); //if (thread2.Join(2000)) //if (thread2.Join(waitTime)) if (thread2.Join(TimeSpan.FromSeconds(2)))
                Console.WriteLine("Thread2 has termminated."); else Console.WriteLine("The timeout has elapsed and Thread1 will resume.");

        Thread.Sleep(4000);
        Console.WriteLine("\nCurrent thread: {0}", Thread.CurrentThread.Name);
        Console.WriteLine("Thread1: {0}", thread1.ThreadState);
        Console.WriteLine("Thread2: {0}\n", thread2.ThreadState);
    }
} // The example displays output like the following: // Current thread: Thread1 // // Current thread: Thread2 // // Current thread: Thread2 // Thread1: WaitSleepJoin // Thread2: Running // // // Current thread: Thread1 // Thread1: Running // Thread2: Stopped
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using System; using System.Security.Permissions; using System.Threading; class ThreadInterrupt
{ static void Main()
    {
        StayAwake stayAwake = new StayAwake();
        Thread newThread = new Thread(new ThreadStart(stayAwake.ThreadMethod));
        newThread.Start();

        Thread.Sleep(500); // The following line causes an exception to be thrown // in ThreadMethod if newThread is currently blocked // or becomes blocked in the future.  newThread.Interrupt();
        Console.WriteLine("Main thread calls Interrupt on newThread."); // Tell newThread to go to sleep. stayAwake.SleepSwitch = true; // Wait for newThread to end.  newThread.Join();


        Console.WriteLine("Main thread .");
    }
} class StayAwake
{ bool sleepSwitch = false; public bool SleepSwitch
    { set { sleepSwitch = value; }
    } public StayAwake() { } public void ThreadMethod()
    {
        Console.WriteLine("newThread is executing ThreadMethod."); while (!sleepSwitch)
        { // Use SpinWait instead of Sleep to demonstrate the // effect of calling Interrupt on a running thread. Thread.SpinWait(60000000); // 只是让CPU去执行一段没有用的代码。当时间结束之后继续执行其它代码,而不是重新参与CPU的竞争。  } try {
            Console.WriteLine("newThread going to sleep."); // When newThread goes to sleep, it is immediately // woken up by a ThreadInterruptedException. Thread.Sleep(Timeout.Infinite); // 是强制放弃CPU的时间片,然后重新和其他线程一起参与CPU的竞争。  } catch (ThreadInterruptedException e)
        {
            Console.WriteLine("newThread cannot go to sleep - " + "interrupted by main thread.");
        }
    }
}
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using System; using System.Threading; class Test
{ public static void Main()
    {
        Thread newThread = new Thread(new ThreadStart(TestMethod));
        newThread.Start();
        Thread.Sleep(1000); // Abort newThread. Console.WriteLine("Main aborting new thread.");
        newThread.Abort("Information from Main."); //可为异常类提供异常信息 // Wait for the thread to terminate.  newThread.Join();
        Console.WriteLine("New thread terminated - Main exiting.");
    } static void TestMethod()
    { try { while (true)
            {
                Console.WriteLine("New thread running.");
                Thread.Sleep(1000);
            }
        } catch (ThreadAbortException abortException)
        {
            Console.WriteLine((string)abortException.ExceptionState);
        }
    }
}
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using System; using System.Threading; namespace InterlockedExchange_Example
{ class MyInterlockedExchangeExampleClass
    { //0 for false, 1 for true. private static int usingResource = 0; private const int numThreadIterations = 5; private const int numThreads = 3; static void Main()
        {
            Thread myThread;
            Random rnd = new Random(); for (int i = 0; i < numThreads; i++)
            {
                myThread = new Thread(new ThreadStart(MyThreadProc));
                myThread.Name = String.Format("Thread{0}", i + 1); //Wait a random amount of time before starting next thread. Thread.Sleep(rnd.Next(0, 1000));
                myThread.Start();
            }

            Console.ReadLine();
        } private static void MyThreadProc()
        { for (int i = 0; i < numThreadIterations; i++)
            {
                UseResource(); //Wait 1 second before next attempt. Thread.Sleep(1000);
            }
        } //A simple method that denies reentrancy. static bool UseResource()
        { //0 indicates that the method is not in use. if (0 == Interlocked.Exchange(ref usingResource, 1))
            {
                Console.WriteLine("{0} acquired the lock", Thread.CurrentThread.Name); //Code to access a resource that is not thread safe would go here. //Simulate some work Thread.Sleep(500);

                Console.WriteLine("{0} exiting lock", Thread.CurrentThread.Name); //Release the lock Interlocked.Exchange(ref usingResource, 0); return true;
            } else {
                Console.WriteLine(" {0} was denied the lock", Thread.CurrentThread.Name); return false;
            }
        }
    }
}
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using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace WaitAndPulse
{ public class LockMe
    {
    } class WaitPulse1
    { private int result = 0; private LockMe lM; public WaitPulse1()
        {
        } public WaitPulse1(LockMe l)
        { this.lM = l;
        } public void CriticalSection()
        {
            Monitor.Enter(this.lM);

            Console.WriteLine("WaitPulse1: Entered Thread " + Thread.CurrentThread.GetHashCode()); //Thread.Sleep(1500); for (int i = 1; i <= 5; i++)
            {
                Monitor.Wait(this.lM);

                Console.WriteLine("WaitPulse1: WokeUp");
                Console.WriteLine("WaitPulse1: Result = " + result++
                    + " ThreadID " + Thread.CurrentThread.GetHashCode());

                Monitor.Pulse(this.lM);
            }
            Console.WriteLine("WaitPulse1: Exiting Thread " + Thread.CurrentThread.GetHashCode());

            Monitor.Exit(this.lM);
        }
    } class WaitPulse2
    { private int result = 0; private LockMe lM; public WaitPulse2()
        {
        } public WaitPulse2(LockMe l)
        { this.lM = l;
        } public void CriticalSection()
        { // 在指定对象上获取排他锁 Monitor.Enter(this.lM);
          
            Console.WriteLine("WaitPulse2: Entered Thread " + Thread.CurrentThread.GetHashCode()); for (int i = 1; i <= 5; i++)
            { // 通知等待队列中的线程锁定对象状态的更改 // 目的是为了让另外一个线程中的Wait不阻塞 Monitor.Pulse(this.lM);

                Console.WriteLine("WaitPulse2: Result = " + result++
                    + " ThreadID " + Thread.CurrentThread.GetHashCode()); // 释放对象上的锁并阻止当前的线程,直到它重新获取该锁 Monitor.Wait(this.lM);

                Console.WriteLine("WaitPulse2: WokeUp");
            }
            Console.WriteLine("WaitPulse2: Exiting Thread " + Thread.CurrentThread.GetHashCode()); // 释放指定对象上的排他锁 Monitor.Exit(this.lM);
        }
    } public class ClassForMain
    { public static void Main(string[] args)
        {
            LockMe l = new LockMe();

            WaitPulse1 e1 = new WaitPulse1(l);
            WaitPulse2 e2 = new WaitPulse2(l);

            Thread t1 = new Thread(new ThreadStart(e1.CriticalSection));
            t1.Start();

            Thread.Sleep(200);

            Thread t2 = new Thread(new ThreadStart(e2.CriticalSection));
            t2.Start(); //Wait till the user enters something  Console.ReadLine();
        }
    }
}
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//------------------------------------------------------------------------------------- // Monitor // 线程优先顺序: 【拥有锁线程】> 【就绪队列】> 【等待队列】 //------------------------------------------------------------------------------------- using System; using System.Threading; using System.Diagnostics; using System.Collections; public class ProgramMain
{ const int MAX_LOOP_TIME = 10; private static Queue m_smpQueue = new Queue(); private static object obj = new object(); public class ThreadFunc
    { /// <summary> /// 将要处理的数据放入队列 /// </summary> public void ThreadAFunc()
        { int count = 0; lock(obj)
            {
                Monitor.Pulse(obj); while (count < MAX_LOOP_TIME)
                {
                    Trace.WriteLine("ThreadA WriteLine");
                    m_smpQueue.Enqueue(count); // 等待ThreadB处理数据! // (当前线程释放同步锁;当前线程转入【等待队列】,直到当前线程再次转到【就绪队列】并再次获取锁才继续 否则一直阻塞)  Monitor.Wait(obj); // 让【等待队列】中的线程转入【就绪队列】(一旦当前线程不再拥有锁,就绪队列中的线程可以拥有锁)  Monitor.Pulse(obj);

                    count++;
                }
            }
        } /// <summary> /// 处理队列中数据 /// </summary> public void ThreadBFunc()
        { lock (obj)
            { do { if(m_smpQueue.Count > 0)
                    { // 数据处理 int count = (int)m_smpQueue.Dequeue();
                        Console.WriteLine(count.ToString());
                        Trace.WriteLine("ThreadB WriteLine"); //Thread.Sleep(3000);  } // 让【等待队列】中的线程转入【就绪队列】  Monitor.Pulse(obj);
                } while (Monitor.Wait(obj, 10000)); // 等待数据入队列(当前线程释放锁)  }
        }
    } public static void Main(string[] args)
    {
        ThreadFunc a = new ThreadFunc();

        Thread ta = new Thread(new ThreadStart(a.ThreadAFunc));
        Thread tb = new Thread(new ThreadStart(a.ThreadBFunc));

        ta.Start();
        tb.Start(); //Console.ReadLine();  }
}
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 参考  C# Monitor的Wait和Pulse方法使用详解